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DOS Games FAQ
  

Selectable Machine Type

Home · Groups · Suggest · Selectable Machine Type


DOS Gamer Group Message

GeeTee 6,734
DOS Gamer Pro
Location: Australia
Member Since: 10th Jun 2008
Posts: 84

Posted - Sunday, 18th December 2022 - 04:14
Incorrect display type (actually called "machine" type in dosbox.conf files) often means the game display is garbled or it outright will not run, especially for games written specifically for cga.

As an example, try choosing the RGB monitor option in https://dosgamer.com/games/play/microsoft-flight-simulator-2470.html and run the demo, or try playing https://dosgamer.com/games/play/round-42-3264.html or https://dosgamer.com/games/play/icon-the-quest-for-the-ring-1924.html

Of course there are many other early games written for specific machines such as pcjr, tandy, ega and vga that don't work right with the default svga_s3 setting, if at all. Plus, many games support multiple machine types, but look decidedly better with, say tandy or pcjr than with cga. MS Flight Simulator 2.0 above also supports pcjr and looks great in 16 colours!

To solve the machine type issue, a drop-down of the various machine types (cga, hercules, pcjr, tandy, ega, vgaonly, svga) could be added that would run the emulation using the selected machine type. When this machine type value is changed, it would be best to stop the emulator if it's running, forcing the user to restart it with the new setting.

A bonus feature delivered with the ability to select the cga machine type is CGA Composite Support. A lesser known feature of dosbox, pressing F12 in many cga games will switch to composite colour mode, which blends pixels horizontally to deliver more colours at the expense of some blurriness.

After implementing the machine type selection feature, cga composite mode should work, and we could even add a toggle button to switch it on and off when machine=cga is selected.

CyberAxe 887
DOS Gamer Staff
Location: Ukraine
Member Since: 5th May 2000
Posts: 678

Posted - Sunday, 18th December 2022 - 10:40
The issue is that the web emulator was designed with a 'one size fits all' config to make administration easier. But I will look into work-arounds.

GeeTee 6,734
DOS Gamer Pro
Location: Australia
Member Since: 10th Jun 2008
Posts: 84

Posted - Sunday, 18th December 2022 - 10:47
Ah yeah, I kind figured that might be the case (I'll stop submitting machine-type bug reports then!).

In that case I wonder if it might be possible to setup an "early machine" template with roughly 250 cycles and machine=cga that could be applied to everything before, say, 1985.

CyberAxe 887
DOS Gamer Staff
Location: Ukraine
Member Since: 5th May 2000
Posts: 678

Posted - Sunday, 18th December 2022 - 10:53
Lamp That is a good idea. Or maybe a small subset of templates.I'll certainly investigate that.

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